gustaf.create.faces.box#
- gustaf.create.faces.box(bounds=None, resolutions=None, simplex=False, backslash=False)[source]#
Create structured quadrangle or triangle block mesh.
- Parameters:
bounds ((2, 2) array) – Minimum and maximum coordinates.
resolutions – Vertex count in each dimension.
simplex (boolean) – If true, Mesh will be triangular (simplex).
- Returns:
face_mesh
- Return type: