gustaf.create.faces#
gustaf/create/faces.py Routines to create faces.
Functions
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Create structured quadrangle or triangle block mesh. |
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Expands edges to hexa with given scaled_normals. |
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In case current mesh is triangle surface mesh, it splits triangle faces into three quad faces by inserting another vertices in the middle of each triangle face. |
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Given quad faces, diagonalize them to turn them into triangles. |
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Computes vertex normals and saves it in vertex_data. |