gustaf.create.faces.to_quad#
- gustaf.create.faces.to_quad(tri)[source]#
In case current mesh is triangle surface mesh, it splits triangle faces into three quad faces by inserting another vertices in the middle of each triangle face. Warning: mesh quality could be bad!
(new) Quad Face
Ref: (node_ind), face_ind (2) / / 2 (5)/\ /\(4) / \ / / 0 |(6) /_____|___1_ (0) (3) (1) face_ind | node_ind ---------|---------- 0 | 0 3 6 5 1 | 1 4 6 3 2 | 2 5 6 4
- Parameters:
None
- Returns:
quad_mesh – Only if current mesh is triangle surface mesh. Otherwise, None.
- Return type:
Mesh